I’m also not yet clear on whether or not it sustains environmental damage over time from the elements - or even if animals can damage it in an attack. It’s unclear if the cabin will be your only respite or if there will be others. The demo has you setting up base in a semi-dilapidated cabin, which will require some repairs. This also comes in handy for tracking where you’ve been in case you get turned around. Since there is actually snow deformation in Winter Survival Simulator, it looks cool when you do it too. One really cool feature is that you can scoop up a handful of snow in a pinch and use that to quench your thirst, although this will decrease your warmth meter in the process. The good news is, at least in the demo, you get a canteen that will give you access to fresh water, assuming you can source it in the wild. In addition to cooking, you will have to maintain your thirst meter. You also get more benefit from eating cooked foods instead of raw or cold items, with some cold items giving no benefit at all. Rather than simply roasting vegetables found out in the wild or cooking hunks of deer or rabbit meat, it looks like there will be recipes to gather that could give various benefits and buffs on top of filling the hunger meter, or at the very least will enable the player to cook more fulfilling meals. There is also a full-fledged cooking mechanic. We’ll have to wait and see how deep the system will eventually go once the game gets further into development. And for the most part, crafting is pretty simple and intuitive. But thankfully, at least in the early goings, I have yet to be tasked with crafting an inordinate number of items that would’ve made the current process feel like complete drudgery. Crafting can be a bit of a grind, as I either have yet to figure out how to craft stacks instead of items piecemeal, or the option just doesn’t exist. The same can be said of most of the elements I’ve experienced thus far. I will say, though, that even though it isn’t as forgiving as Icarus: First Cohort, felling timber is far from tedious in Winter Survival Simulator. Yes, of course you will be cutting down trees. The systems I enjoy are all in place and seem well-balanced, and there are a number of things that actually surprised me along the way.īut first, let’s tackle the biggest question: will you be cutting down trees? So how does Winter Survival Simulator stack up on the survival-game-o-meter? Well, honestly, it is sitting pretty close to the sweet spot, with room to only improve from here. Although the game’s demo has a more mission-based narrative structure, at least early on, those missions are pretty much just a tutorial to get players started and acquainted with the game and its systems, while allowing for a decent amount of freedom to explore beyond the beaten path. I can’t explain it other than to say that I flock to the idea of having to survive in cold, unwelcoming game worlds with nothing but the tools and items I find along the way.Īnd that brings me to Winter Survival Simulator. I enjoy survival games set in harsh, unforgiving worlds like frozen forests and tundra environments. This is what The Long Dark does so well (the survival mode more so than the story mode): simply dropping you into a remote part of the world with little to no resources and requiring you to forge your path to survive just one more night. I simply prefer being tasked with surviving nature itself, finding a balance or harmony with the world at large, and beating the path of survival for as long as I can. I tend to prefer a more natural or realistic take on survival, however, so for games like The Forest or even Green Hell, adding in freaks or just cannibals can be one step too far for my tastes. I enjoy managing the various meters or gauges that make continuous demands of the player, while also endlessly collecting and scavenging for resources - these are things my gamer brain simply cannot ignore whenever they’re on offer. Even piss-poor, by-the-numbers entries in the genre can catch my attention, at least for a little bit.
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